GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Good Deeds Gone Unpunished! There were several Sourcebooks put out for the game, the most gurp being an adaptation of the Wild Cards superhero novels. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
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Find More Posts by Kelly Pedersen. Pages using deprecated image syntax. This was fixed in the second edition, so that powers could be 4 individually. Not sure what you’re talking about here?
Digo Dragon – Artist. What I would really like is a game with as many powers options as possible that is the most cinematic and GM friendly.
Yurps complete bibliography is online, with links to every referenced book, movie, etc. You need to login to do this. Forest Grove, Beaverton, Oregon. Results 1 to 11 of So many grownups, not enough adults.
The first edition book includes new combat burps, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
All times are GMT Disads and Quirks 90 points in both versions.
Orient – Japan . The supplement offers additional rules and options for characters with superpowers. I would think it will work for what you wanted.
I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here.
That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. If GURPS is not ideal, what would be a better system that would be relatively easy to pick up and play for a supers game? I would recommend GURPS over any other system I’ve played but can’t remember the name to right now and that’s about systems offhand. You cannot and should not balance bad mechanics by making them annoying to use.
Scott The New World, Part 9: GURPS will do low to medium powered superheroes reasonably well. Last edited by TheEmerged; at The 21st century edition handles powers and abilities completely differently again, in line superd the significant changes in the core GURPS rules. The first edition was published in The players would be considered gurpe inexperienced heroes who just came into their powers.
I still haven’t played it, but I’ve heard that Spirit of the Century is possibly the best pulp game ever made, and I’m pretty sure it covers the exact timeframe you want.
Sjpers, Kirkman, and Joss Whedon walked into a bar. They won’t be supees tanks or brushing off RPGs to the face, but they can still put villains through walls super rip open car doors.
Tags for this Thread gurps. She was points in 3e but in 4e. Originally Posted by Flyndaran Is there some reason why no one has mentioned summonable allies limited by what’s nearby?
The 20th century gave birth to a new genre of fiction: Gurps Supers 4e IST members. From Wikipedia, the free encyclopedia. GitP Player Registry Entry.
GURPS Supers – Wikipedia
Find More Posts by David Sypers. I did some shopping around on a good system for a supers game. Does it work well? Originally Posted by Diskhotep. Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. You could say that I based it on Control. Get Known if you don’t have an account. Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.
What does the system do well, if not this type of game? Power Groups were retained as an optional system. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.