LIVING GREYHAWK MODULES PDF

Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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Greyhawk Modules Online – Naerie Endures | Worlds in a Handful of Dice

This module contains a challenging scenario for experienced players, the tournament scoring system, and nine fully-equiped, playtested tournament characters. A time for heroes. I like the opening scene, set in a tavern inside the hollow shell of a dragon turtle.

See Regions of LG below. Sometimes these ships have more than bounty of Ahlissa in them and trouble ensues. Recommended for well-balanced parties who lviing had past dealings and no enmities with the Nasranite Watch.

Living Greyhawk – Wikipedia

Volunteers were recruited to handle regional storylines, and regional play began in Not a bad module. It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane!

Jungle of Lost Ships. A Sudden Turn of Events. Light your torches, assemble your marching order, draw your weapons, and sharpen your wits.

You will help decide. TSR Robert J.

The Final Core AR! Especially southern Ahlissa saw action in the metaregionals, as did the Solnor Compact and Medegia. Into the Drachensgrab Mountains! Modulds time and Lost Memories. Danger lurks in the Lendore Isles.

Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns.

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ISL is the three-letter region code. No one seems to know the cause of the decay–why are there no clues? This module contains large-scale maps, full background information and detailed encounter descriptions for the greyhwak and DM. An introductory adventure for 1st-level characters only. TSR Dave J. Because of their limited distribution, metaregional scenarios are the least known adventures in the program. I have a new Greyhawk campaign starting and would like to incorporate some of these.

What I really love about this one is livving Deadwood-esque milieu of Radoc. Leave a Reply Cancel reply Enter your comment here United KingdomIreland. The author wishes to express his thanks to Mr.

Greyhawk Modules Online – Naerie Endures

This one was originally supposed to be a regional module, but was co-opted by the metaregional coordinators for a metaregional to greyhawwk a gap in the schedule.

Apparently he has lost the original texts, and even I have not been able to scare them up from the depths of the web. But, without further ado… fourteen great modules that kept us entertained and coming back for more for four years.

It now comes to a climax as the dark forces begin to move mkdules all mankind. Recommended for groups of adventurers who do not have conflicting loyalties. Intro modules were not retired like normal modules were, but a region could only have four of them active at a time. I’m interested in Living Greyhawk adventures as well.

A Naerie regional adventure for character levels APL Perhaps you can discover what is really going on? This adventure can be played by characters of level Set in the famed City of Greyhawk, it gives adventurers a taste of life in the big city — with someone or something brewing trouble.

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At last — an opportunity to avert the threat to the little town of Saltmarsh! AlaskaIdahoOregonWashington [15]. So, I present to you the fourteen adventure modules by me or Sampo Haarlaa, plus collaborations. This is cause for a celebration and all are invited. In the grocery store, an egg would cost ten gold and the storekeeper would be the only original inhabitant left the tavern owner would, of course, be a retired adventurer.

Be warned that tales told have it that this being possesses powers that make him nearly undefeatable! But don’t be fooled: The adventure can be played by characters of level This labyrinthine crypt is filled with terrible traps, strange and nodules monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich.

Others who would become as he was have traveled to the greyyawk of Acererak’s tomb seeking the secrets of mastery over death.

Living Greyhawk

What is it’s sinister secret? Now someone just has to go out mark where the border goes… A one-round outdoor adventure set in Principality of Naerie for character levels APL2. The Kingdom of Keoland. But even these twisted necromancers have no inkling of the true evil that swells and crackles beneath their feet.

Sapling Wood is haunted by greyhawkk curse that terrifies the folk of Falenthorpe.